Форум Академгородка, Новосибирск > КОГДА ВЫЙДЕТ Duke Nukem Forever ???
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trans
cbs_zz.gif
Galk
QUOTE (trans @ Jan 15 2005, 11:53 AM)
cbs_zz.gif

Никогда smile.gif sad.gif laugh.gif laugh.gif
Arnold Schwarzenegger
Чё это ваще такое? cbs_zz.gif
erty12
самая темная гама
из старых
самая первая самая клёвая!
dura
никогда
trans
sad.gif sad.gif sad.gif sad.gif sad.gif sad.gif sad.gifаааа неееееет((( я её бооольшой поклонник
valyard
тебе наверное за 60 уже
ее лет 10 делают
trans
блин я с 7 лет гамаю в дюка 1 три д и манхетенн приджект!вот и жду cbs_madlaugh.gif cbs_madlaugh.gif cbs_madlaugh.gif cbs_madlaugh.gif cbs_madlaugh.gif cbs_madlaugh.gif cbs_madlaugh.gif
MyNewTechSuit
Хе, когда я купил Duke Nukem: Manhattan Project , то обнаружил на нем демо-ролик Forever, только с тех пор прошло уже пару лет wink.gif
Danil
приблизительная дата выхода 2-ой квартал 2006 года (гдето в инете читал)
Siemens
QUOTE (Danil @ Jan 15 2005, 04:11 PM)
приблизительная дата выхода 2-ой квартал 2006 года (гдето в инете читал)

Это только говорят. так !
trans
надеюсь 4то раньше band.gif
Galk
QUOTE (Danil @ Jan 15 2005, 04:11 PM)
приблизительная дата выхода 2-ой квартал 2006 года (гдето в инете читал)

Это где была написана такая глупость!? smile.gif
West
Даааааааа..... Давно я в эту игру не гамал......
А чо ее еще выпускают что-ли??? blink.gif
А то я ваще про нее давно ничего не слышал. unsure.gif
trans
нет,её то4но выпустят!!!! я надеюсь!!! rolleyes.gif rolleyes.gif rolleyes.gif rolleyes.gif rolleyes.gif rolleyes.gif rolleyes.gif rolleyes.gif rolleyes.gif rolleyes.gif
Пользователь №840
Поди будет весить гигов 20 и будет там только один уровень. sad.gif

Ну загнул, конечно, но зная сегодняшнее игростроение, можно и такое предположить...
trans
неее,я довно видел "скрины" игры в журнале и по тем временам ето было круто
033.gif
ViRtUaL
\\192.168.7.9\Incoming
тут можно глянуть последний видео ролик из дюка
даже сейчас смотрится отлично wink.gif
trans
Я его видел но всравно спасибо smile.gif
valyard
да ролики всегда умели делать отменные
только делается игра уже 8 лет

сколько уже новостей было что они новый движок берут
вот недавна видел новость о движке хл2
trans
у так кто 4ё знает о дате выпуска??? huh.gif huh.gif huh.gif
ViRtUaL
На всяких фановским сайтах - фигню пишут
на официальном форуме мало чего сказано... Whrn It's Done wink.gif

Из некоторых интервью проскакивала дата конец 2005 года
про движок ничего не ясно - просто много слухов
вот тут один мегафанат насобирал всю инфу до сего момента smile.gif
вся история его создания с января 1997 года ....
CODE
Funny thread on another forum I found while googling on DNF:


"
copied from a bunch of forums


Really, if you look a time line there is no point at which they could have restarted. Broussard used to say, "we switched engines a few times, started over a few times, we're late; sue us" or something along those lines. In reality, you can map DNF's progress onto a time frame fairly easily, and the only point at which they could've scrapped the project and started over was after the E3 2001 video. Here is the time line (now with highlighted points for your viewing pleasure):


Janurary 1997: Work on DNF started.*

April 1997: Quake 2 engine purchase announced. (they got it in mid-late 1997 before Quake 2 was released). Scott Miller states that he is confident that DNF will be released by mid 1998 and prey in late 1998 making 1998 a bit year for 3DR. He also mentions that his confidence is not misplaced.

August and September 1997: First screenshots in PC gamer (hummer, farmer i think).

May 1998: First DNF E3 video shown. You can see that a lot of work has been done.

Late 1998: 3DR announces switch to Unreal tech. It is expected to take no longer than 6 weeks and 3DRealms says "DNF is a 1999 game."

Mid 1999: 3DR admits that the engine switch took a lot more time than originally estimated.

Late 1999: 3DR announces upgrade to UT level tech. It is expected to take two weeks. 3DR releases a Christmas card saying that DNF will be released in 2000.

2000: I don't think anything happened. They released some sexy screenshots in late 1999/early 2000 (for the time). Broussard begins claiming that DNF development did not start until 1998. Inquiring minds wonder how they got so much done before May (E3) 1998.

May 2001: 3DR comes out of nowhere and puts DNF up at E3. They state that DNF will be released in 2001 and the end of the E3 2001 video says "WID in 2001". Many part of the video bear a clear resemblence to the 1999 screenshots.

October 2001: Broussard posts "sorry guys, it won't be a 2001 release" on the VE3D forums. "Don't worry, the last major hurdle is AI."

Unknown 2001: Broussard states that DNF will definitely be out before Unreal 2.

January 2002: Voodoo Extreme makes a list of top 10 titles to be released in 2002. #1 on that list is Duke Nukem Forever. Someone posts "when will we see something" in the 3DR forums. Broussard responds with "soon".

June 2002: The "soon" thread gets locked.

Unknown 2002: Broussard states that DNF will definitely be out before DooM 3.

2003: Broussard states that DNF has been "on track since early 2002" and that they haven't reached the light at the end of the tunnel, but "they finally found it." He wisps away the years between January 1997 and January 2002 and wishes people would consider DNF's development as if it started in 2002 (this is a strong hint that DNF was far from complete). Unreal 2 released.

Broussard adopts the "DooM 3 and HL2 will have been in development for 5 and 6 years when they're finally released -- DNF isn't taking that much longer" belief (notice: his numbers are very inaccurate).

Late 2003/early 2004: Take 2 complains about DNF development and expects it around "late 2005". "At this point we're just hoping the team [in garland] will finish the project."

2004: Broussard states that DNF development has been on track since "late 2002/early 2003", bumping up his earlier statement in an attempt to fight back release expectations. It is clear, from this behavior, that DNF will not be released this year or next. DooM 3 is released. Half Life 2's release is anticipated this year.


So the most reasonable points in which they could've completely restarted would've been after each of the E3 videos. They could've restarted after the E3 1998 video or after the E3 2001 video. Luckily, you can refute both of these possibilities by simply looking at what Broussard was saying back then -- the Unreal engine upgrade was certainly not expected to require them redoing much. Things were added and tech was changed, things were adopted. This was all stated in interviews with Broussard himself.

It is more difficult to question whether they've restarted at some point after E3 2001. Clearly, in late 2001/early 2002 when Broussard was saying that the last major hurdle was AI and "soon", he could not have just restarted the project. Furthermore, in 2003 he stated that development had been good since early 2002. If this was the case, then there was no point at which he could've restarted (unless you restart while telling fans "the last major hurdle is AI" and "soon").

* "We've actually been working on the game since January." -- Scott Miller, 1997.



--------------------------------------------------------------------------------


Video game systems that have been released in DNF's development time:

Neo Geo Pocket Color
Wonderswan
Dreamcast
Gameboy Advance
N-Gage
Playstation 2
X-Box
Gamecube



--------------------------------------------------------------------------------


Major releases in prominent game series since first DNF press release on April 25, 1997:

Grand Theft Auto 1, 2, London, III, Vice City, likely San Andreas

Fallout, Fallout 2, All eight (to my knowledge) Infinity Engine games and expansions, and three Baldur's Gate console spinoffs

Final Fantasies VII, VIII, IX, X, X-2 XI, Tactics, Tactics Advance, Crystal Chronicles, Origins, Anthology, Chronicles and the Ergheiz & two Mysterious Dungeon spinoffs

Legend of Zelda: Four Swords, Wind Waker, Ocarina of Time, Majora's Mask, Link's Awakening DX, Link to the Past GBA, Legend of Zelda GBA, Oracle of Seasons, Oracle of Ages

Unreal, Return to wherever the **** that was, Unreal Tournament, UT2k3, UT2k4 and at least 4 games off the top of my head that use its engine

Quakes 2 and 3, and God knows how many games used those two engines

Thief 1, 2, 3

The Sims and all seven expansions

Tony Hawk's Pro Skater 1, 2, 2x, 3, 4, Underground

Madden NFL '98, FIFA '98, NBA '98 and NHL '98 for the Super Nintendo, and NHL '98 for both the SNES and Genesis

Might & Magic VI, VII, VIII and IX

With the exception of Meridian 59, every MMORPG apart from MUDs (I may be off here; at any rate UO was released five months after DNF was announced)

Romance of the Three Kingdoms VI, VII, VIII, IX, Dynasty Warriors 1-4 (and 2 expansions), Samurai Warriors, Kessen 1 & 2, Dynasty Tactics 1 & 2, Mystic Heroes

Every Dance Dance Revolution game

Every single Pokémon game released in the US

Every Deer Hunter game

Chessmaster 5500, 6000, 7000, 8000, 9000 with 10th edition out in two months, just on the PC

Twenty (to my knowledge) Mega Man titles, for GBC, GBA, GC and N64, not including direct ports


Thirty (to my knowledge) Star Wars titles, again not including direct ports
And something new! Working Designs is famous for taking absolutely forever to release a product. Since the announcement of Duke Nukem Forever, WD has released Albert Oddesy, Magic Knight Rayearth, Sega Ages (maybe), Raystorm, Elemental Gearbolt, Lunar: Silver Star Story, Sillhouette Mirage, Lunar 2: Eternal Blue, Alundra, Arc the Lad Collection, Raycrisis, ThunderForce V, Vanguard Bandits, Silpheed and Gungriffon Blaze, with Growlanser Generations out in two months. Working Designs CEO Victor Ireland has made approximately 3,710 Usenet posts since the announcement of Duke Nukem Forever.

Also:

The Voyager 1 spacecraft has travelled approximately 2.5 billion miles since the announcement of Duke Nukem Forever.

The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.

The majority of the children who were entering high school the school year following Duke Nukem Forever's announcemnt are now eligible to drink.



--------------------------------------------------------------------------------


Of the 21,400 Usenet posts concerning Duke Nukem Forever, here is one for every year.

April 30, 1997:

code:--------------------------------------------------------------------------------> Actually I guess it makes sense. The article talks about> Duke Nukem Forever coming out a year from now. By that> time the Quake engine will be old hat as far as id's concerned.> > I guess it just follows along with Duke staying one generation> of technology behind whatever id's latest product is.It will be using the Quake _2_ engine. Read the link next time.--------------------------------------------------------------------------------

October 6, 1998:


code:--------------------------------------------------------------------------------The other thing that crossed my mind is that we're officially in thePentium II age. Minimum requirements say's you need a P166-- goodluck. I've got a PII 266 with 64MB Ram and a Righteous I, and thething huffed and puffed. Ok, I like all my detail on and at least640X480 resolution. And with a PII, I expect my games to run assmooth as glass. It doesn't quite do that. With Half-Life and Sin andDuke Nukem Forever around the corner, future action games are gonnawant a PII. And since they feature 3dfx graphics why get them at allif you need to turn most of the detail off to play the game. (MaybeI'll just get a Voodoo II).--------------------------------------------------------------------------------

December 20, 1999:


code:--------------------------------------------------------------------------------My cable modem service sucks and UT netcode ain't great(****!!!!!!!!!! DUKENUKEM FOREVER MIGHT HAVE SUCKY ONLINE PLAY!!!!!)anyway, i tried out heat.The server i was one had like 5 people and i got pretty good ping. So youguys should try out HEAT with a low number of players and see how your pingis--------------------------------------------------------------------------------

December 12, 2000:


code:--------------------------------------------------------------------------------> What about Half-Life 2? Valve is being smart and keeping it on the QT, but> I think we will see HL2 by Xmas of 2001, which is sooner than we will see> TF2 or Duke Nukem Forever.Don't be so quick to write off Duke Forever. What many people fail torealize is that 3DRealms have quite a lot of cash flow from the consoleports and licensing of Duke. They're simply taking their time to finish thegame right. I'd look for it around September of next year provided itdoesn't come sooner. I'm using some tea leaves that have a little more kick.=)--------------------------------------------------------------------------------

October 10, 2001:


code:-------------------------------------------------------------------------------->what will be sooner released ? The new gn'r oder Duke Nukem Forever ? Or>will it be released in a bundle together ?From what I understand, the status of Duke Nukem Forever is in dire peril....the plot of the game involved protecting the president from assassination andalso some terrorist activities... which means the game will either be delayedat least a year in the interest of "good taste" or they'll have to totallyrewrite the storylines and stuff.--------------------------------------------------------------------------------

April 26, 2002:


code:--------------------------------------------------------------------------------Many of these will be out by xmas... I think the Xbox sales will go throughthe roof this xmas...> Rumored Killer Apps>> - Virtual Fighter X> - Neverwinter Nights> - World of Warcraft> - Warcraft III: Reign of Chaos> - Duke Nukem' Forever> - Doom III> - Return to Castle Wolfenstein> - Dues Ex 2--------------------------------------------------------------------------------

June 30, 2003:


code:--------------------------------------------------------------------------------> > If bandwidth is cheep to you, be sure to download the 600MB E3 movie of > > Half-Life 2 from fileplanet.com -- it's worth it, no question.> > It's going to be a good September when this new game comes out.> > I really hope so. Aside from Deus Ex 2, it's the only game I've really > looked forward to in years.I'm looking forward to Duke Nukem Forever, but only to see if they'll finish it. When they started making it, I put $50 under the mattress so I could buy it, but my mattress gives a pretty good interest rate, and now I've just decided to buy all of 3DRealms with the money, and FIRE EVERYBODY FOR BEING TOTALLY INCOMPETENT. Following that, I'll hire John Romero AND FIRE HIS ASS TOO, JUST BECAUSE I CAN.--------------------------------------------------------------------------------

March 24, 2004:


code:--------------------------------------------------------------------------------WTF? They don't owe you anything. They aren't hyping it. They aren't pushing out screenshots, movies and fake release dates. They're just quietly getting on with it, leave them be!And if that doesn't placate you, just think how good the strippers will look when it finally is released
"


ViRtUaL
ДА - и еще известно какой физический двиган они купили - официально

PHYSICS CODE CHOSEN FOR DUKE NUKEM FOREVER
2:35 PM [ Discuss this topic here ]

We have many news items to cover today, so we'll just get to it. The biggest one of the day is about Duke Nukem Forever. No, it's not finished, but there is some news available about it.

As has been reported in several places on the Internet over the last day or so, an announcement was made yesterday that the Meqon Game Dynamics SDK has been purchased by us for use in Duke Nukem Forever. Meqon put out a press release regarding this yesterday on their site (which crashed from all the net traffic that got sent their way). Here's a copy of the press release:

3D Realms buys physics for Duke Nukem Forever
27th of September, 2004

Meqon is glad to announce that 3D Realms have decided to buy our Meqon Game Dynamics SDK for their upcoming title Duke Nukem Forever.

Meqon’s product strategy has always been to create the most easy to use and flexible physics engine on the market, but without compromising the computational speed. George Broussard, CEO of 3DRealms comments – “We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly.”

The Meqon Game Dynamics SDK does not only handle basic rigid body simulation but also contain highly advanced character and vehicle modules. Mr Broussard comments – “With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games.”

It's being discussed on our forums right now in this thread (plus these two as well). 3D Realms President George Broussard has weighed in on the announcement in these threads, so if you're interested in the latest, you should check 'em out.

Furthermore, there is an interview online with Marcus Lysen, CMO of Meqon about their game technology, and this announcement. Make sure to check that out over at HomeLAN Fed
trans
а по русски?? wink.gif
valyard
QUOTE (trans @ Jan 17 2005, 06:59 PM)
а по русски?? wink.gif

stylus
trans
ето 4ё зна4ит???? _duma_.gif
Ho11and
QUOTE (Galk @ Jan 15 2005, 05:19 PM)
QUOTE (Danil @ Jan 15 2005, 04:11 PM)
приблизительная дата выхода 2-ой квартал 2006 года (гдето в инете читал)

Читай в 2010 - самое раннее...
ViRtUaL
QUOTE (trans @ Jan 17 2005, 06:59 PM)
а по русски?? wink.gif

на официальном форуме по-русски не пишут wink.gif
так что пользуй любой переводчик ...
Nikgamer
хе уже как никак два года прошло...
Duke Nukem Forever дата выхода конец 2007 года
Разработчики сказали,что если они не успеют,они повесятся...)
Собсно от игры никто ничего не ждет.10 лет как никак.Самый долгостройный проект
Droid
user posted image
Муаддиб
жОсткий комегз
Halfer
QUOTE (Nikgamer @ Oct 2 2007, 22:09)
Разработчики сказали,что если они не успеют,они повесятся...)

готовим петли! wink.gif grin.gif
Cronos
Ради всего святого, им надо отказатся от затеи и занятся чем нибудь другим. Первый Duke 3D был новаторской и просто отличной игрой для своего времени, let it rest in peace.
Geell
Цитата(Cronos @ 05.10.2007, 9:41) *
Ради всего святого, им надо отказатся от затеи и занятся чем нибудь другим. Первый Duke 3D был новаторской и просто отличной игрой для своего времени, let it rest in peace.

Замечательно, что в новой части будет сохранен характер Дюка. Стоит ожидать крепких фраз и выражений.
vic-tor
Цитата(Ho11and @ 17.01.2005, 21:44) *
Цитата(Galk @ Jan 15 2005, 05:19 PM)
Цитата(Danil @ Jan 15 2005, 04:11 PM)
приблизительная дата выхода 2-ой квартал 2006 года (гдето в инете читал)

Читай в 2010 - самое раннее...

Улыбнул камент пятилетней давности.
Но тем не менее проект ещё обещают, сейчас - весна 2011.
JetFReeman
Поговаривают, скоро даже демо-версия будет доступна.
Mangertus
Итак, игра готова и попадет на полки американских магазинов 3 мая, а во всем мире - 6 мая.

Прохождение одиночной кампании составит 16-18 часов, заявил глава студии Gearbox Рэнди Питчфорд (Randy Pitchford) журналистам Gametrailers. Что довольно таки много по меркам современных шутеров.



Bugrim
Видно, что игра трешачек по современным меркам, но это же Дюк, любовь обеспеченна априори.
[crash]eniy
Релиз перенесен на 14 июня в Европе, на 18 в америке ... вроде так
Mangertus
игра ушла на "золото"
Eyeless Watcher
Демка забавная, с энным количеством отсылок на оригинал, другие культовые игрушки и просто куда попало, использованием писсуаров, питьевых фонтанчиков, тёлочек и стволов по назначению, тупым AI, геймплеем а-ля тактический шутер, терпимой графикой и почти всеми коронными фразочками.
В общем, в стиле.
JetFReeman
Ушлепаны из 1С озвучили Дюка голосом Шрека, блджад.
Aleksandr
Цитата(JetFReeman @ 04.06.2011, 15:28) *
Ушлепаны из 1С озвучили Дюка голосом Шрека, блджад.

а возможность играть с английской озвучкой в лицухе будет?
Mangertus
Цитата(Aleksandr @ 04.06.2011, 14:52) *
Цитата(JetFReeman @ 04.06.2011, 15:28) *
Ушлепаны из 1С озвучили Дюка голосом Шрека, блджад.

а возможность играть с английской озвучкой в лицухе будет?


в игре будет СТИМ, а насколько мне известно, СТИМ позволяет загружать другие языки.
Aleksandr
Цитата(Mangertus @ 04.06.2011, 18:15) *
Цитата(Aleksandr @ 04.06.2011, 14:52) *
Цитата(JetFReeman @ 04.06.2011, 15:28) *
Ушлепаны из 1С озвучили Дюка голосом Шрека, блджад.

а возможность играть с английской озвучкой в лицухе будет?


в игре будет СТИМ, а насколько мне известно, СТИМ позволяет загружать другие языки.

ну слава богу, а то посмотрел мувик с русской озвучкой и рвотные позывы не заставили себя ждать...
Eyeless Watcher
Цитата(JetFReeman @ 04.06.2011, 15:28) *
Ушлепаны из 1С озвучили Дюка голосом Шрека, блджад.

Русская озвучка не нужна.
Bugrim
salut.gif Duke Nukem Forever (1С-СофтКлаб) (RUS) [L] - вышел salut.gif
Fiberg
Цитата(Bugrim @ 04.06.2011, 23:54) *
salut.gif Duke Nukem Forever (1С-СофтКлаб) (RUS) [L] - вышел salut.gif

А не рано ли празднуете? Вроде выйдет 10-го в мире, 14-го в рашке.
Eyeless Watcher
Цитата(Fiberg @ 05.06.2011, 0:57) *
Цитата(Bugrim @ 04.06.2011, 23:54) *
salut.gif Duke Nukem Forever (1С-СофтКлаб) (RUS) [L] - вышел salut.gif

А не рано ли празднуете? Вроде выйдет 10-го в мире, 14-го в рашке.

Видать не рано...
Вообще говоря, наоборот. 10-го в мире, 14-го в Северной Америке.
JetFReeman
Цитата(Mangertus @ 04.06.2011, 18:15) *
в игре будет СТИМ, а насколько мне известно, СТИМ позволяет загружать другие языки.

Совсем не обязательно. Точнее, часто бывает, что если аккаунт Steam российский, игра будет в версии для этого рынка и из альтернативных языков будут какие-нибудь польский и греческий, но от этого не легче.
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